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五、阅读理解
Samaira Mehta, aged 12, makes board games(棋盘游戏)to help kids code(编程).
When you think of board games, you may think of “Candyland” and “Monopoly(大富翁)”. But some games teach skills that go from the game board to the keyboard(键盘). They are all about computer coding.
Samaira Mehta invented(发明)three of these board games. Her games are “CoderBunnyz”, “CoderMindz” and “CoderMarz”.
Samaira lives in Santa Clara, California. She became interested in computer science because of a prank! At that time she was 6 years old. “There was something on my dad’s computer. There was one button(按钮)that said, ‘Click(点击)this if you’re beautiful.’ But when I was going to click it, it goes away quickly.”
To invent her board game, Samaira first made a drawing. Then, she went to ask designers and game-makers for help. These people helped Samaira design her games. Samaira also got help from her parents.
Samaira thinks coding is useful. “My favourite part about computer science is how we could use it to solve(解决)problems,” Samaira said. “I think coding is a kind of superpower(超能力)because of this problem-solving mindset(思维模式)it gives us.”
Samaira hopes to share her love of computer science with others. She also wants to show computer science is not only for boys.
(
C
)1. When inventing a game, Samaira got help from
.
① designers ② teachers ③ game-makers ④ parents
A. ①②③ B. ②③④ C. ①③④ D. ①②④
(
D
)2. Which does Samaira like most about computer science?
A. It looks very cool. B. Coding makes Samaira clever.
C. Coding makes Samaira happy. D. It can help her with different problems.
(
C
)3. What does the underlined word “prank” mean in Chinese?
A. 秘密 B. 游戏 C. 恶作剧 D. 谎言
(
D
)4. What can we infer(推断)from the passage?
A. “Candyland” is a keyboard game.
B. Samaira invented the games only by herself.
C. Samaira’s parents knew nothing about coding.
D. People usually think boys like computer science more.
答案:1. C 2. D 3. C 4. D
解析:
【分析】
做这类阅读理解题,需先通读原文把握主旨,再针对每道题的题干关键词回原文定位相关语句,逐一比对选项,排除错误项得出答案。比如第1题找发明游戏时的帮助对象,第2题找Samaira最喜欢计算机科学的原因,第3题结合上下文猜测词义,第4题根据最后一段内容进行合理推断。
【解析】
1. 第1题:根据原文第五段“she went to ask designers and game-makers for help... Samaira also got help from her parents”,可知Samaira发明游戏时得到了设计师、游戏制作者和父母的帮助,对应①③④,故选C。
2. 第2题:根据原文第六段“My favourite part about computer science is how we could use it to solve problems”,可知Samaira最喜欢计算机科学能帮助解决不同问题,故选D。
3. 第3题:根据原文描述“there was one button that said, ‘Click this if you’re beautiful.’ But when I was going to click it, it goes away quickly”,这种捉弄人的行为是“恶作剧”,故选C。
4. 第4题:根据原文最后一段“She also wants to show computer science is not only for boys”,可推断人们通常认为男孩更喜欢计算机科学,故选D。
【答案】
1.C 2.D 3.C 4.D
【知识点】
英语阅读理解、细节理解、词义猜测
【点评】
本文是人物介绍类阅读理解,考查细节查找、词义猜测和推理判断能力,题目设置常规,需学生精准定位原文信息,难度适中。
【难度系数】
0.7
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